The name Räz Ÿhḡ Gav is derived from the Sylvin language, as Räz Ÿhḡ Gav was founded by Tsèdsí, who was culturaly Undermountain.
Climate
Räz Ÿhḡ Gav has a yearly average temperature of 15°C (59°F), with its average temperature during the summer being a pleasant 25°C (77°F) and its average temperature during the winter being a cold 6°C (42°F). Räz Ÿhḡ Gav receives an average of 251 cm/y (98 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Räz Ÿhḡ Gav covers an area of nearly 27 km2 (10 mi2), and an average elevation of 6440 m (21128 ft) above sea level.
Overview
Räz Ÿhḡ Gav was founded durring the late 10th century, by Tsèdsí. The establishment of Räz Ÿhḡ Gav was somewhat plagued by a lack of willing colonists, leading to Tsèdsí electing to pay people to resettle in Räz Ÿhḡ Gav.
Räz Ÿhḡ Gav was built using the conventions of Undermountain durring the late 10th century. Naturaly, all settlmentss have their own look to them, and Räz Ÿhḡ Gav is no diffrent. The city's buildings feature timber framed wooden shiethed or brick construction, which gives form to a very formalized, rational, expence effishent arcatectural style based on strictly symmetrical designs which universaly feature pitched roofs, shutters, and the occasional column or pilaster for a decorative touch.
Räz Ÿhḡ Gav is buildings are arranged arround a single premissive worn bedrock mainstreet with many smaller streets branching off of it which gives the city a over all rectangular shape, albit one warped and twisted by the nature of the curves of the main road. The city rests behind a thin stone wall. The wall's design was likly directly copied from a castle's parmiter defences. It's simply that the arcatect made Räz Ÿhḡ Gav's wall substancialy thinner than a castle's walls. While the towers and gatehouses are adiquite, the obvious cost savings measure of making the walls drasticaly thinner reduces their ability to resist siege weapons greatly. The city's impressive-looking wall could fail at a critical moment in battle, and would likely not even resist a few bandits with improvised siege equipment. The city's budget oriented have recently undergone extensive repairs and renovations, such that the repairwork is imeadiently apparent and can be spotted due to the diffring ages of materials. One can't help but wonder what brought the need for those repairs to the city.
Räz Ÿhḡ Gav has a very calm atmosphere. People can be seen relaxing, scocilizing, and going about all manner of business other than the daily grind. Men, women, children, all can be seen enjoying life in a laid-back way in the many parks which line Räz Ÿhḡ Gav’s streets. In spite of this, quite a few people can be seen reading and the city has an abundance of libraries. It’s quite clear the community values education.
Civic Infrastructure
Räz Ÿhḡ Gav has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.
Räz Ÿhḡ Gav has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Räz Ÿhḡ Gav. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Räz Ÿhḡ Gav's parks.
Räz Ÿhḡ Gav has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Räz Ÿhḡ Gav.
Räz Ÿhḡ Gav has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.
Räz Ÿhḡ Gav has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.
Räz Ÿhḡ Gav has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.
Räz Ÿhḡ Gav has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.
Räz Ÿhḡ Gav has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Räz Ÿhḡ Gav has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Räz Ÿhḡ Gav has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Räz Ÿhḡ Gav's public wards, blessings, and other arcane systems.
Räz Ÿhḡ Gav possesses an older civil lighting system consisting of street lamps. These lights provide nighttime illumination to most city streets.
Räz Ÿhḡ Gav has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Räz Ÿhḡ Gav's natural decorations nor waterways.
Räz Ÿhḡ Gav has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.
Räz Ÿhḡ Gav has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.
Räz Ÿhḡ Gav has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.
Cultural Notes
The law within Räz Ÿhḡ Gav is highly corrupt, or does not apply to certain favored groups or castes. Strangers might be fleeced by local lawmen, evildoers can be absolved by a payment, and powerful gentry do as they please.
Räz Ÿhḡ Gav's bank was built using a different architectural style from the rest of the town. The style used is characterized by order, symmetry, formal design, grandiosity, and elaborate ornamentation. Architectural characteristics include balustrades, balconies, columns, cornices, pilasters, and triangular pediments. Stone exteriors are massive and grandiose in their symmetry; interiors are typically polished and lavishly decorated with sculptures, swags, medallions, flowers, and shields. Interiors will often have a grand stairway and opulent ballroom..
In Räz Ÿhḡ Gav every night at precisely midnight every structure in town is engulfed by sailors fire until the end of the witching hour.
The Raven Swarm near Räz Ÿhḡ Gav are known to be almost tame, such that they can be put to domestic use.
Räz Ÿhḡ Gav's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves reenactments to channel Truename Magic energies of tier 1 via singing.
Economy
The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.
Agriculture
Dairy Farmers: 13
Farmers: 18
Farm Laborer: 30
Hunters: 21
Milk Maids: 17
Ranchers: 8
Ranch Hands: 17
Shepherds: 15
Farmland: 26081 m2
Cattle and Similar Creatures: 1622
Poultry: 19464
Swine: 1297
Sheep: 64
Goats: 12
Horses, Mounts, and Beasts of Burden: 648
Craftsmen
Arms and Toolmakers: 14
Blacksmiths: 14
Bookbinders: 8
Buckle-makers: 8
Cabinetmakers: 14
Candlemakers: 21
Carpenters: 20
Clothmakers: 15
Coach and Harness Makers: 7
Coopers: 16
Copper, Brass, Tin, Zinc, and Lead Workers: 9
Copyists: 6
Cutlers: 5
Fabricworkers: 14
Farrier: 35
Furriers: 4
Glassworkers: 20
Gunsmiths: 13
Harness-Makers: 6
Hatters: 13
Hosiery Workers: 4
Jewelers: 7
Leatherwrights: 16
Locksmiths: 6
Matchstick makers: 10
Musical Instrument Makers: 9
Painters, Structures and Fixtures: 8
Paper Workers: 9
Plasterers: 9
Pursemakers: 11
Roofers: 6
Ropemakers: 6
Rugmakers: 6
Saddlers: 11
Scabbardmakers: 14
Scalemakers: 6
Scientific, Surgical, and Optical Instrument Makers: 4
Sculptors, Structures and Fixtures: 6
Shoemakers: 6
Soap and Tallow Workers: 20
Tailors: 44
Tanners: 8
Upholsterers: 9
Watchmakers: 8
Weavers: 17
Whitesmiths: 5
Merchants
Adventuring Goods Retellers: 4
Arcana Sellers: 4
Beer-Sellers: 8
Booksellers: 10
Butchers: 15
Chandlers: 15
Chicken Butchers: 19
Entrepreneurs: 6
Fine Clothiers: 17
Fishmongers: 17
Florists: 3
Potion Sellers: 10
Resellers: 24
Spice Merchants: 8
Wine-sellers: 13
Wheelwright: 10
Woodsellers: 6
Service workers
Bakers: 30
Barbers: 31
Coachmen: 9
Cooks: 27
Doctors: 13
Gamekeepers: 10
Grooms: 5
Hairdressers: 21
Healers: 17
Housekeepers: 19
Housemaids: 38
House Stewards: 19
Inns: 6
Laundry maids: 12
Maidservants: 22
Nursery Maids: 12
Pastrycooks: 22
Restaurateur: 27
Tavern Keepers: 28
Specialized Laborer
Ashworkers: 9
Bleachers: 5
Chemical Workers: 3
Coal Heavers: 12
In-Town Couriers: 14
Long Haul Couriers: 12
Dockyard Workers: 13
Gas Workers: 3
Hay Merchants: 5
Leech Collectors: 18
Millers: 13
Miners: 15
Oilmen and Polishers: 10
Postmen: 13
Pure Finder: 8
Skinners: 20
Sugar Refiners: 3
Tosher: 10
Warehousemen: 23
Watercarriers: 13
Watermen, Bargemen, etc.: 20
Skilled Laborers
Accountants: 9
Alchemist: 9
Clerk: 12
Dentists: 6
Educators: 18
Engineers: 9
Gardeners: 6
Mages: 4
Plumbers: 6
Pharmacist: 7
Professors: 2
Scientists: 4
Wizards: 2
Civil Servants
Adventurers: 6
Bankers: 8
Civil Clerks: 14
Civic Iudex: 7
Consultants: 4
Exorcist: 13
Fixers: 8
Kami Clerk: 12
Landlords: 11
Lawyers: 8
Legend Keepers: 10
Militia Officers: 54
Monks, Monastic: 20
Monks, Civic: 21
Historian, Oral: 14
Historian, Textual: 7
Policemen, Sheriffs, etc.: 14
Priests: 29
Rangers: 8
Rat Catchers: 9
Scholars: 9
Spiritualist: 11
Slayers: 3
Storytellers: 23
Military Officers: 24
Cottage Industries
Brewers: 20
Comfort Services: 24
Enchanters: 7
Herbalists: 7
Jaminators: 20
Needleworkers: 19
Potters: 10
Preserve Makers: 18
Quilters: 9
Seamsters: 32
Spinners: 21
Tinker: 7
Weaver: 19
Artists
Actors: 6
Architects: 2
Bards: 10
Costumers: 4
Dancers: 7
Drafters: 4
Engravers: 5
Fine Furniture Carpenters: 3
Glaziers: 6
Inlayers: 6
Musicians: 17
Painters, Art: 3
Playwrights: 6
Sculptors, Art: 5
Wood Carvers: 23
Writers: 19
Produce Industries
Butter Churners: 21
Canners: 20
Cheesmakers: 20
Ice Merchants: 2
Millers: 13
Picklers: 10
Smokers: 8
Stockmakers: 7
Tobacconists: 10
Tallowmakers: 14
2357 of Räz Ÿhḡ Gav's population work within a Foundational Occupation.
126 work in Agriculture
527 work as Craftsmen
189 work as Merchants
368 work as Service Workers
242 work as General Laborers
94 work as Skilled Laborers
347 work as Civil Servants
213 work in Cottage Industries
126 work as Artists
125 work in Produce Industries
3807 of Räz Ÿhḡ Gav's population do not work in a formal occupation, but do contribute to the local economy. 324 (5%) are noncontributers.
Points of Interest
Räz Ÿhḡ Gav has a substantial mill pond located a short distance from town.
POI
History
In time immemorial, reportedly some time during the late 2nd century a local hero by the name of killed a tyrannical who had controlled Räz Ÿhḡ Gav for years. The recitation of the hero's story remains a popular tavern and fair tale.